No Skill Delay Hack Ragnarok Stat
Job Base: Lord Knight Job Type: 2-1 Transcendent Job Job Change: Job Levels: 70 Job Bonuses: STR AGI VIT INT DEX LUK +15 +8 +8 +2 +9 +3 'To protect the weak.' There are times when strength and honor simply aren't enough. In a day where darkness chokes the world and the hearts of men are crushed in its suffocating grasp, there are few knights who would continue to use their swords and bravery in defiance. They are the ones who lead others into battle. Their strength becomes a source of inspiration to many.
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They are the proudest of warriors whose honor is unquestionable. Their courage is unmatched and they are known as the mighty Lord Knights of Prontera. Deadlier than their non-transcendent variant, these armour-clad warriors will prove its might with their vast armoury of deadly tools; they can conquer anything that prevents them from pursuing truth and justice. Lord Knights have matched the defensive capabilities of a Crusader with the use of gigantic, two-handed swords. If that is not enough, they can also break their way through rock-hard enemies that seem impossible to beat.
And if all else fails, don't fret. These powerful warmongers have the ability to go Berserk, striking fear in the hearts of their enemies. The massive power output of a Lord Knight at this state can crush through the tapest of the tough.
Contents Job Change Guide. To become a Lord Knight, you must first find the Book of Ymir in Sage Castle. Reduce your weight to zero (0) by selling your equipments, items, loots in NPC's.
Don't worry if you have Battleground Badges / Weapons, you can transcend with that on your inventory. Go to the Sage CastleJuno 87,322.
It is located in the Upper Left corner of the map. Go inside and look for Metheus Slyphe. He will request a donation of 1,285,000 Z and allow you north to read the Book of Ymir. When you click on the Heart of Ymir, you will be transported to Valhalla. Make sure that you have no items and no zeny before you talk to the Valkyrie, or you will be sent out of Valhalla.
When you talk to the Valkyrie, she will commend you for your bravery and perseverance. She will then turn you into a Novice High and send you to the city where you gained your first job. Get 10 Job Levels as a Novice High and proceed to the. Talk to the examiner to automatically change into a Swordsman High.
Get at least 40 Job Levels as a Swordsman High and return to the Sage Castle in Juno. Read the Book of Ymir again to return to Valhalla. Talk to the Lord Knight NPC to change your job. You are now a Lord Knight, ready for action. Builds Hybrid Build. STR: 90.
AGI: 30-40. INT: 0. VIT: 90. DEX: 40-50. LUK: 0 Skills:. Other suggested skills:.
Combining the best of both worlds, the SAVD-type offers better versatility against the SVD-type. They excel in all fields; MVPing, PvP, WoE or PvM.
The moderate AGI gives them decent FLEE for better leveling and enough ASPD not to be rendered useless. Moderate to Spiral-type INT should give you an extra sp against your enemies. Str-Vit-Dex-Type / Spiral Pierce / Cannon Fodder Build. STR: 90-140. AGI: 1.
INT: 1+. VIT: 70-100. DEX: 60-75. LUK: 1 Skills:. Other suggested skills:.
The SVD-type offers gigaton HP for durability and explosive damage. They may not perform well in debuffed state, but they would be excellent in the front lines, eating all the damage the enemies might throw at you. Be careful though, Acid Demonstration will surely hurt. This build is also good for by buffing your ASPD up with, and skill. These three will give you an insane amount of ASPD that matches that of a Hybrid-type / Pure AGI type.
Str-Vit-Dex-Type / Spiral Pierce Type. STR: 90. AGI: 1. INT: 1. VIT: 99.
Ragnarok Stat Calc
DEX:45. LUK: 1 Skills:. Other suggested skills:. Same as the usual Str-Vit-Dex type, but it focuses on one skill:. The high DEX lessens the cast delay of the skill, making the skill spammable. STR is gravely lowered to make way for DEX, as STR has an extremely low effect on damage.
CRIT-Type Lord Knight. STR: 80-120. AGI: 80-90. INT: 1. VIT: 1. DEX: 1+.
LUK: 50-70 Skills:. They specialize in fast and destructive hack-and-slash method of brawling. This is also a rare build nowadays since most of the Lord Knights demand for sky-high HP and destructive one-hitters. This build also makes use of the famous weapon Muramasa, since it gives off high CRIT bonus. Strategies PvM and Leveling MVP Str-Vit-Dex Berserked Lord Knight fighting Gloom Under Night MVP alone Lord Knight Boss Raid using Pierce and skills are commonly used skills during MvP hunts. Although they may not dish as much damage as the AB Creators and EF Champions, they may perform other tasks crucial during MvP hunts like soaking up the damage from the boss and luring the boss away from vital party members. They are also able to destroy certain MVPs alone using.
For that to happen, one must have a large DPS (damage per second) capability. You can do that by equipping gears that enable you to attack a couple of times (Snake Hat's ) and match your weapon and cards against the enemy's element. The AGI-types will have a hard time knocking them down because of low HP and usually mobs of aggressives spawn with the MVP, which reduces the flee rate gravely as more monsters attack you. Leveling. Levels 1-60: Moscovia Forest (moskdun01) Before transcending, obtain the highest class of from one of the Mercenary guilds then use it before talking to the Valkyrie.
After you successfully become a, move quickly to Moscovia Forest by warp and it should give you enough EXP to transform into a in a couple of minutes. NOTE: You will have to customize your client's AI folder. Levels 61-70: West Orc Village (geffild14) Get a high-powered PvP weapon & Water Converters or hire a Priest to assist you. Bash High Orcs to death.
Levels 61-70: Audhumbla Grassland (rafild05, rafild06) These maps are rigged with Hill Winds, a weak brute monster. Bash them to death using an Earth Weapon or alternatively, an Earth-imbued weapon with a Mandragora Card / Goblin Card in it. Same technique, Bash them to death except that this time, you can kill it in an instant (Hill Winds have approx. Levels 71-90: Ice Cave 3F (icedun03) Using a high-level skill and any of these weapons:. Quadruple Beholder Pike 4 (Pecopeco Egg.4).
Zephyrus. Ahlspeiss & Wind Converter. Brocca & Wind Converter the Ice Titans and Snowiers that you come across. Both of them are large monsters so the skill's damage will be awfully high. EXP per Ice Titan is high so higher damage = faster kill = more EXP. Be careful of Ktullanux, the MVP there that casts, though.
Levels 71-80: Pyramids B1F (mocpryd05) Minorous give decent EXP and they are pretty easy to take down. All you need is a Water element weapon. Levels 71-85: Moscovia Forest 3 (moskdun03) Good EXP, Good loots, not to mention switching for elements won't be needed that much. Levels 80-99: Thor Volcano (thorv01) Kasas, Imps and Salamanders are the primary targets here. Avoid contact with Sword Guardian. Bring a Pasana-carded armor along with one of these weapons:.
Msi installer windows 7 download. Double Flammable Double Titan Pike 4 (Vadon.2, Minorous.2) + Water Enchant. Double Flammable Double Liberation Pike 4 (Vadon.2, Abysmal Knight.2) + Water Enchant. Double Flammable Double Beholder Pike 4 (Vadon.2, Pecopeco Egg.2) + Water Enchant.
Berserk Skill - Level 99: Sphinx 4F (insphinx4) Hunt down all the Anubis. They give 28k/22k EXP, respectively. Alternatively, you could use to slay the monsters.
Berserk Skill - Level 99: Sphinx 5F (insphinx5) Hunt down everything that you come in contact with. Wear an Earth Deleter-carded armor (10 SP each kill) and a two-handed sword, preferrably one of these:. Double Bloody Bloody Eater 2 (Hydra.2). Executioner. Bloody Executioner 1 (Hydra). Assault Katzbalger (Valor or Bravery type).
Double Boned Double Bloody Katana 2 (Skeleton Worker.2, Hydra.2) Make sure you bring along a Priest that will imbue your weapon with Holy Property or hundreds of Water Converters. PvP and Siege.
Contents. Primary Stats Stats are the six fundamental character statistics that make (or break) a character. Stats start out with a base value of 1 and can be raised as far as 99.
Third job characters can increase stats up to 130. Base stats are increased by spending stat points, higher stats costing more to raise (particularly for base stats beyond 100). Stat points are gained with increases, the amount increasing with higher levels.
STR Strength: This stat affects the 'melee' physical power of the character, allowing it to deal damage even if no are equipped if a sufficient amount of STR is invested. The STR value is also multiplied to the value for even more damage increase. When using 'melee-type' weapons such as, or when, every point of STR provides:. +1.
+0.5% (only on Base Weapon ATK, and this bonus is pseudo-elemental) When using 'ranged-type' weapons such as, and, every 5 points of STR provide:. +1 Every point of STR provides:. +30. Decreases duration by 0.04s. STR specific:. (base stat only) AGI Agility: This stat affects the speed of the character in many aspects, allowing it to attack faster and dodge attacks more often. Every point of AGI provides:.
+1. Increases Every 5 points of AGI provide:. +1 The actual calculation depends on AGI, DEX, and, the type of equipped weapon, and current.
It can take between 1 and 20 AGI to increase by 1. More details can be found in the entry for discussion. AGI specific:.
Does not affect or but does shorten 'animation delay' between casts. Does not affect VIT Vitality: This stat affects the endurance, and restorative power of the character, allowing it to last longer against monsters and to regain more life with healing items. Every point of VIT provides:. +1%. effectiveness +2% (HP). Resistance vs.
The following:.: -1% chance from being inflicted, decreases duration (exact value unknown).: -1% chance from being inflicted, decreases duration (exact value unknown).: -1% chance from being inflicted, decreases duration (exact value unknown).: reduces chance from being inflicted, decreases duration by 0.1s.: reduces chance from being inflicted, decreases duration by 0.1s.: reduces chance from being inflicted, decreases duration by 0.1s. Every 2 points of VIT provide:.
+1 Every 5 points of VIT provide:. +1. rate +1 Every 200 of provides 1 more HP regenerated during natural. VIT specific:.
INT. Effects of INT and DEX on the Cast Time for a normal spell Intelligence: This stat affects the mental power of the character, allowing to deal magic damage even if no are equipped if a sufficient amount of INT is invested.
Every point of INT provides:. +1.5. +1%. effectiveness +1% (SP).
Decreases (at half the effectiveness of DEX).: success rate +0.05% (half the benefits of DEX and LUK). Resistance vs. The following: ( verify for renewal).: -2/3% chance from being inflicted, -1/15 second duration.: -1% chance from being inflicted.: -2/3% chance from being inflicted Every 2 points of INT provide:. +1. rate +1 (only if INT past 120) Every 6 points of INT provide:. rate +1 When INT reaches 120 or higher:. rate +4 (going from 119 to 120 INT gives +5 regeneration) Every 100 of provides 1 more SP regenerated during natural.
INT specific:. DEX.
This article or section needs to be updated. Dexterity: This stat affects the accuracy of the character in many aspects, allowing it to land hits easier, among other things. It is also the primary stat for 'ranged' physical power, and the primary stat for decreasing cast time. When using 'ranged-type' weapons such as, and, every point of DEX provides:. +1. +0.5% (only on Base Weapon ATK, and this bonus is pseudo-elemental) When using 'melee-type' weapons such as, or when, every 5 points of DEX provide:. +1 Every point of DEX provides:.
+1. Decreases. Increases.: success rate +0.1%.: success rate +0.2%.: success rate +0.1%.: success rate +0.1%.
success rate +0.2% Every 5 points of DEX provide:. +1. +1 DEX specific:. LUK. This article or section needs to be updated. Luck: This stat affects the fortune of the character in some aspects, allowing it to deal Critical hits more often, luckily dodging enemy attacks more often, among several other small bonuses.
Every point of LUK provides:. Critical Hit Rate +0.3%.: success rate +0.1%.: success rate +0.1%. success rate +0.1%. Resistance vs.
Stat points required to reach base stat Reference:. Raising a stat from X to X + 1 costs Floor(X − 1) ÷ 10 + 2 points. (for X = 1, 2, 3., 98, 99). Raising a stat from 1 to 99 costs a total of 628 stat points. Raising a stat from 100 to 130 is possible for 3rd class only and cost more stat points. Raising a stat from X to X + 1 costs 4 × Floor(X − 100) ÷ 5 + 16 points.
(for X = 100, 101., 129). Raising a stat from 99 to 130 costs a total of 787 stat points. Raising a stat from 1 to 120 costs a total of 1079 stat points.
Raising a stat from 1 to 130 costs a total of 1415 stat points. Stat Range Raise Cost 110 2 1120 3 2130 4 3140 5 4150 6 5160 7 6170 8 7180 9 Stat Range Raise Cost 8190 10 9199 11 100104 16 105109 20 110114 24 115120 28 121125 32 126130 36 Stat Reset A character's stats can be reset in a few ways:. Rebirthing to prepare for classes (can only be done once, and does not apply to classes that cannot transcend). The Sam Status in (180,115) can reset a character by paying him.
Note that the Sam Status NPC is covered by the tree and may only be visible if rotating the camera. The Magical Stone Magical Stone cost is different depending on the character's current level: Level Range Req. Amount of Magical Stone 1 40 1 41 70 2 71 90 3 91 110 4 111 125 5 126 140 6 141 150 7 151 160 8 161 170 9 171 175 10. An event called Mesmerizer. Mocpara01 17 35 will reset both stats and skills (only put in the game in certain situations). Sometimes other NPCs are put in that offer the same reset methods.
Stats Soul Potion can be used to reduce a stats by 1 point, and return it to unallocated stat points. Notes Base Stats vs. Total Stats Base stats mean the stats alone without the bonus part (which is indicated by +X part in the Status Window).
Total stats include both base and any bonus stats the character may have. Warning: any investment in primary stats cannot be reversed except through a stat reset. General. Stats. /.